{"id":11289,"date":"2024-05-16T20:41:44","date_gmt":"2024-05-16T23:41:44","guid":{"rendered":"https:\/\/animangeek.com\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/"},"modified":"2024-05-16T20:41:44","modified_gmt":"2024-05-16T23:41:44","slug":"a-tolerancia-do-publico-mudou-para-programas-de-cg","status":"publish","type":"post","link":"https:\/\/animangeek.com\/de\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/","title":{"rendered":"Die Toleranz des Publikums hat sich gegen\u00fcber CG-Programmen verschoben"},"content":{"rendered":"<div class=\"mx-5 sm:mx-0 prose text-left mb-5\"><\/p>\n<div>\n<p>  In den letzten Jahrzehnten hat das Anime-Studio Orange (<em>BEASTARS, Trigun Stampede<\/em>) hat sich zu einem der f\u00fchrenden Sch\u00f6pfer der CG-Anime-Szene Japans entwickelt. Laut Eiji Inomoto, Chefregisseur und Orange-Vertreter, musste sein Team mehrere gro\u00dfe Hindernisse \u00fcberwinden, bevor es Erfolg hatte \u2013 erstens, dass das Publikum viel weniger an CG-Animation gew\u00f6hnt war. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":0,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":0,\"nbrPlacementsScanned\":0,\"ruleCount\":200,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":379} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":0,\"ruleCount\":200,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":200,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><br \/>\n<!-- No winning ad found for zone: below first paragraph! --><br \/>\n<!-- No winning ad found for zone: mid intro! --><\/p>\n<p>  Orange er\u00f6ffnete 2004, in einem Jahr, in dem Studios zunehmend auf Computergrafik setzten, um ihre Anime-Produktion zu vereinfachen. Die Gr\u00fcndung eines eigenen Computergrafik-Anime-Studios war jedoch noch relativ riskant, da die meisten Studios nur Auftragsarbeiten f\u00fcr andere gro\u00dfe Studios erledigten. Inomoto war jedoch \u00fcberzeugt, dass sein Team bestimmte Dinge nur mit Computergrafik effektiv erreichen konnte. In einem k\u00fcrzlichen Interview mit <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/natalie.mu\/comic\/column\/572378\">Natalia<\/a>Inomoto erkl\u00e4rte, warum er sich dazu entschied, alle Vorsicht in den Wind zu schlagen und mit dem Aufbau eines internen Teams zu beginnen, um mithilfe von CG Originalproduktionen zu erstellen. <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":565} --><\/p>\n<div class=\"display-card article article-card small no-badge active-content\">\n<div class=\"w-img\">\n<div class=\"body-img landscape\">\n<div class=\"responsive-img img-featured-4-pin-single-size-featured-secondary\" style=\":50%\" data-img-url=\"http:\/\/animangeek.com\/wp-content\/uploads\/sites\/106\/2024\/05\/10-best-kill-la-kill-characters-feature.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(min-width: 1024px)\" data- \/><source media=\"(min-width: 768px)\" data- \/><source media=\"(min-width: 481px)\" data- \/><source media=\"(min-width: 0px)\" data- \/><img width=\"1400\" height=\"700\" loading=\"lazy\" decoding=\"async\" alt=\"Ira Gamagoori, Ryuko Matoi e Mako Mankanshoku de Kill La Kill\" src=\"http:\/\/animangeek.com\/wp-content\/uploads\/sites\/106\/2024\/05\/10-best-kill-la-kill-characters-feature.jpg\" style=\"display:block;height:auto;max-width:100%;\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content\"><span data-field=\"label\" class=\"article-card-label\">Verwandt<\/span><\/p>\n<h5 class=\"display-card-title\">  Kill la Kill-Sch\u00f6pfer: Anime-Fanservice ist notwendig, sonst \u201ewerden alle sterben\u201c  <\/h5>\n<p><span data-field=\"excerpt\" class=\"article-card-excerpt\">Die Macher von \u201eKill la Kill\u201c, Studio Trigger, argumentieren auf bizarre Weise f\u00fcr den Fanservice der Show und behaupten, dieser sei f\u00fcr das Schicksal der Menschheit notwendig.<\/span> <\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":805} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":true,\"currentRuleCount\":900,\"actualCount\":805,\"hasActualCountMetThreshold\":true,\"countRemainingForInjection\":95,\"nextBlockCount\":1005,\"hasCountRemainingForInjectionMetThreshold\":true,\"nextCount\":1810} --><\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":true,\"actualCount\":900} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":2,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":true,\"actualCount\":0} --><\/p>\n<p>  Inomoto begann seine Karriere in der CG-Produktion als Freiberufler in der Spieleindustrie. 1999 begann er, sein Talent in der Anime-Produktion einzusetzen. Eines seiner ersten Projekte war <em>Zooide<\/em>, ein Science-Fiction-Mecha-Anime, der ein gro\u00dfer nationaler Erfolg wurde. Er war auch f\u00fcr die Animation der Tachikoma-Roboter von Production I.G. verantwortlich. <em>Ghost in the Shell: Stand Alone Complex<\/em> (2002). Diese Serien er\u00f6ffneten Inomoto die M\u00f6glichkeiten der CG-Animation, doch er hatte noch einige Bedenken, ein eigenes Studio zu er\u00f6ffnen. \u201eIn der Anime-Branche stieg damals die Nachfrage nach CG, um schwierig zu verarbeitende Animationsteile zu kompensieren\u201c, sagte Inomoto. \u201eAufgrund dieser instabilen Situation konnten CG-Produktionsfirmen weiterhin Gewinne erwirtschaften. Aber ehrlich gesagt wusste ich nicht, ob ich weiter produzieren konnte \u2026 Ich wusste nicht, ob eine CG-Firma \u00fcberhaupt ein Gesch\u00e4ft betreiben k\u00f6nnte.\u201c <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":2,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":2,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":910} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":3,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":2,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><br \/>\n<!-- No winning ad found for zone: native in content! --><\/p>\n<h2 id=\"land-of-the-lustrous-was-an-opportunity-to-showcase-cg-for-other-kinds-of-anime-characters\">  Land of the Lustrous war eine Gelegenheit, CG mit anderen Arten von Anime-Charakteren bekannt zu machen <\/h2>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":3,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":3,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Zu Beginn arbeitete Orange als Subunternehmer f\u00fcr Studios wie Satelight (<em>Genesis<\/em> von <em>Aquarium<\/em>) und Kinema Citrus (.<em>Hack \/\/ Quanten<\/em>). Im Jahr 2017 wurde das Studio als Hauptauftragnehmer f\u00fcr einen Anime namens <em>Land der Strahlenden<\/em>Das bedeutete, dass Orange f\u00fcr fast alle wichtigen Aspekte der Produktion verantwortlich war, einschlie\u00dflich Drehbuch, Storyboards und Animation. Inomoto sah darin eine goldene Gelegenheit, CG f\u00fcr Dinge einzusetzen, mit denen das Publikum damals weniger vertraut war. \u201eIch habe diese Arbeit mit der Idee gemacht, Anime-Fans f\u00fcr CG zu begeistern, und es war gro\u00dfartig, dass dieses Ziel endlich erreicht wurde. Bis dahin waren Roboter und andere Ger\u00e4te erfolgreich, aber in <em>Land der<\/em><em>Hell<\/em>\u201eDie CG-Charaktere wurden gut aufgenommen\u201c, erkl\u00e4rte Inomoto. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":3,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":3,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":1035} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":3,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<div class=\"display-card article article-card small no-badge active-content\">\n<div class=\"w-img\">\n<div class=\"body-img landscape\">\n<div class=\"responsive-img img-featured-4-pin-single-size-featured-secondary\" style=\":50%\" data-img-url=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/evangelion-shonen-jump-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(min-width: 1024px)\" data- \/><source media=\"(min-width: 768px)\" data- \/><source media=\"(min-width: 481px)\" data- \/><source media=\"(min-width: 0px)\" data- \/><img width=\"1400\" height=\"700\" loading=\"lazy\" decoding=\"async\" alt=\"Rei, Asuka, Shinji e Toji de Evangelion com o logo da Shonen Jump\" src=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/evangelion-shonen-jump-1.jpg\" style=\"display:block;height:auto;max-width:100%;\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content\"><span data-field=\"label\" class=\"article-card-label\">Verwandt<\/span><\/p>\n<h5 class=\"display-card-title\">  Evangelion-Sch\u00f6pfer gibt gegen\u00fcber Shonen Jump zu: \u201eDie jungen Leute von heute wollen nichts Neues\u201c  <\/h5>\n<p><span data-field=\"excerpt\" class=\"article-card-excerpt\">Evangelion-Sch\u00f6pfer Hideaki Anno sagt, er habe kein Problem damit, ein Randsch\u00f6pfer zu werden, und Anime-Fans seien nicht daran interessiert, neue und andere visuelle Elemente zu sehen.<\/span> <\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<h2 id=\"trigun-stampede-39-s-cg-animation-recieved-a-more-positive-reaction-than-expected\">  Die CG-Animation von Trigun Stampede stie\u00df auf positivere Resonanz als erwartet. <\/h2>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":480} --><\/p>\n<p>  Obwohl Inomoto aktiv versuchte, CG f\u00fcr das Mainstream-Publikum attraktiver zu machen, gibt er dennoch zu, dass die Einstellung des Publikums im Jahr 2017 die Gestaltung der Serie beeinflusst hat. \u201eAls ich arbeitete <em>Land der Strahlenden<\/em>Ich suchte nach einer Linie, die wie Animation und CG aussah. Neulich sah ich sie mir noch einmal an und dachte: \u201eDamals dachte ich, das w\u00e4re das Beste.\u201c Aber wenn ich <em>Land der Strahlenden<\/em> Ich w\u00fcrde es nicht so machen. Sieben Jahre sind vergangen, und sowohl die Toleranz der \u00d6ffentlichkeit gegen\u00fcber CG als auch mein eigener Geschmack haben sich ge\u00e4ndert, weil sich die Teile von CG, mit denen sich die Leute wohlf\u00fchlen, ge\u00e4ndert haben.\u201c Inomoto erkannte dies bald nach der Ver\u00f6ffentlichung von <em>Trigun Stampede<\/em> (2023), das schnell eine treue Anh\u00e4ngerschaft gewann. \u201eWir haben <em>Trigun Stampede<\/em> Ich hatte damit gerechnet, dass es negative Reaktionen geben w\u00fcrde, etwa \u201ezu viel Bewegung\u201c. Tats\u00e4chlich gab es in den ersten Tagen der Sendung einige Leute, die das sagten, aber die Sendung endete viel besser, als ich erwartet hatte.\u201c <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":1537} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":0} --><\/p>\n<h2 id=\"beastars-fans-await-the-highly-anticipated-final-season\">  Beastars-Fans warten auf die lang erwartete letzte Staffel <\/h2>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Orange arbeitet derzeit an der mit Spannung erwarteten letzten Staffel von <em>BIESTERN.<\/em> Dieser CG-Anime basiert auf Paru Itagakis Manga-Hit und spielt in einer Welt, die ausschlie\u00dflich von anthropomorphen Tieren bev\u00f6lkert ist, von denen viele mit der Beherrschung ihrer niederen Instinkte zu k\u00e4mpfen haben. Dar\u00fcber hinaus entwickelt Orange einen neuen Anime, der von historischen Ereignissen inspiriert ist. Inomoto bezeichnet dies als \u201eneue Herausforderung\u201c f\u00fcr sein Studio. Er geht die Herausforderung jedoch optimistisch an und setzt gro\u00dfe Hoffnungen in die Zukunft seines Teams. \u201eOranges n\u00e4chstes Ziel ist ein \u201agro\u00dfer Hit\u2018 mit vollst\u00e4ndig computergenerierter Gestaltung. Ich hoffe, dass uns das gelingt und dass noch mehr Menschen CG-Jobs annehmen werden.\u201c <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":914} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":6,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":6,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<div class=\"display-card tag large no-badge\" data-show-streamrentbuy-links=\"false\">\n<div class=\"w-img\">\n<div class=\"body-img portrait\">\n<div class=\"responsive-img img-article-square\" style=\":144.44444444444%\" data-img-url=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/beastars-anime-cover-featuring-legoshi-holding-haru-in-his-arms.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(min-width: 1024px)\" data- \/><source media=\"(min-width: 768px)\" data- \/><source media=\"(min-width: 481px)\" data- \/><source media=\"(min-width: 0px)\" data- \/><img width=\"900\" height=\"1300\" loading=\"lazy\" decoding=\"async\" alt=\"Legoshi segurando Haru nos bra\u00e7os no p\u00f4ster do anime Beastars.\" src=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/beastars-anime-cover-featuring-legoshi-holding-haru-in-his-arms.jpg\" style=\"display:block;height:auto;max-width:100%;\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content\">\n<h5 class=\"display-card-title\">  Bestien  <\/h5>\n<p class=\"display-card-description\">In einer Welt anthropomorpher Tiere wird die komplizierte Beziehung eines zur\u00fcckgezogen lebenden Wolfs zu einem sanften Kaninchen durch den Mord an einem Klassenkameraden, den Einfluss eines charismatischen Hirsches und ihre eigenen wachsenden Raubtierinstinkte auf die Probe gestellt.<\/p>\n<div class=\"w-display-card-info\">\n<dl>\n<p><dt><strong>Ver\u00f6ffentlichungsdatum<\/strong> <\/dt>\n<dd><span>  10. Oktober 2019 <\/span> <\/dd>\n<\/p>\n<p><dt><strong>Jahreszeiten<\/strong> <\/dt>\n<dd><span>  2 <\/span> <\/dd>\n<\/p>\n<p><dt><strong>Studio<\/strong> <\/dt>\n<dd><span>  Orange <\/span> <\/dd>\n<\/p>\n<p><dt><strong>Der Sch\u00f6pfer<\/strong> <\/dt>\n<dd><span>  Paru Itagaki <\/span> <\/dd>\n<\/p>\n<p><dt><strong>Anzahl der Folgen<\/strong> <\/dt>\n<dd><span>  24 <\/span> <\/dd>\n<\/p>\n<\/dl><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":6,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":6,\"nbrPlacementsScanned\":6,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Quelle: Comic Natalies Interview mit Eiji Inomoto (Teile <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/natalie.mu\/comic\/column\/572378\">1<\/a> Und <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/natalie.mu\/comic\/column\/572378\/page\/2\">2<\/a>) <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":6,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":6,\"nbrPlacementsScanned\":6,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":307} -->\n <\/div>\n<p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>In den letzten Jahrzehnten hat sich das Anime-Studio Orange (BEASTARS, Trigun Stampede) zu einem der f\u00fchrenden Entwickler von CG-Anime-Filmen in Japan entwickelt. Laut Eiji Inomoto, dem Chefdirektor und Repr\u00e4sentanten von Orange, musste sein Team vor dem Erfolg mehrere H\u00fcrden \u00fcberwinden \u2013 zum einen die Tatsache, dass das Publikum daran gew\u00f6hnt war... <a class=\"more-link\" href=\"https:\/\/animangeek.com\/de\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/\">Weiterlesen <span class=\"screen-reader-text\">Die Toleranz des Publikums hat sich gegen\u00fcber CG-Programmen verschoben<\/span><\/a><\/p>","protected":false},"author":0,"featured_media":11290,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A toler\u00e2ncia do p\u00fablico mudou para programas de CG - Animan Geek<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/animangeek.com\/de\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A toler\u00e2ncia do p\u00fablico mudou para programas de CG - Animan Geek\" \/>\n<meta property=\"og:description\" content=\"Nas \u00faltimas d\u00e9cadas, o est\u00fadio de anime Orange (BEASTARS, Trigun Stampede) se tornou um dos principais criadores do Jap\u00e3o na cena de anime CG. 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