Otaku Culture

Blue Archive director doesn't promise sequel

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Recently, the anime adaptation of “Blue File” It concluded its broadcast with a total of 12 episodes. In an exclusive interview, Kim Yong-haproduction director of the franchise, shared his thoughts and experiences on the transition from game to anime.

  • Q: All 12 episodes of the “Blue Archive” anime were recently broadcast. What feelings do you have seeing your game turned into an anime?
  • Kim Yong Ha: Of course, it was a unique experience for me. I grew up watching Japanese manga and anime on TV since I was a child. Although we didn't develop the game with the goal of turning it into an anime, it was definitely something special and I had high expectations for it.
  • When the first episode aired, I prepared in advance for the broadcast time in Japan and prayed that everything would go well. The moment the opening song started playing was so moving that I captured it in photos and videos.
  • I think the production and broadcasting of the anime had an important meaning because it was completed without any problems. I consider it to be a crucial point for “Blue Archive” to grow as an IP loved by more people. However, I must admit that there were differences between our expectations and reality in the production of the anime.
  • Q: Speaking of those differences, was there any part of the anime that particularly impressed you?
  • Kim Yong Ha: The opening animation was definitely fantastic. I want to express my gratitude to everyone involved for their dedication.
  • Regarding the content of the anime, one scene that I especially remember is the one in episode 11 with Iori and Sensei. (laughs) It was a scene that we were very concerned about and that we worked on until the very end. I'm happy that it received a good response after it was broadcast.
  • Q: Have you been closely monitoring user opinions on anime?
  • Kim Yong Ha: Of course, I paid close attention to the opinions of our valuable “teachers.” I have been interested in seeing how many people have enjoyed the anime in real time and have created various “memes.” (laughs)
  • Sensei's voices are all valuable and should be heard. Personally, I share many of your feelings about anime.
  • Q: While there have been good reactions, there have also been comments that the quality could have been better. What do you think about this?
  • Kim Yong Ha: As the creators of the game, we also felt that we could have given more feedback in various areas and prepared for it more. We were familiar with the game development process, but anime production was new to us and this affected our overall understanding of the process.
  • There were times when we hesitated about when and how to give our opinion due to tight deadlines and the need to respect certain production areas. If another opportunity arises, we would like to apply the lessons learned and Sensei's feedback and proceed with sufficient preparation time.
  • Q: There are still many stories from “Blue Archive” that were not covered in the anime. Are there any plans for a sequel?
  • Kim Yong Ha: For now, it is premature to talk about concrete plans. As I mentioned, if we are to move forward with a future project, we need to prepare properly. The quality of the opening video was achieved thanks to a long period of preparation and effort. I think this is crucial to creating a good anime.
  • What is certain is that, should the next opportunity arise, I will ensure that the result is satisfactory and meets our expectations.

The interview with Kim Yong-ha reveals the deep connection and care that the team at “Blue File” puts into their work, from game development to anime adaptation. Despite the challenges and differences between vision and reality in anime production, The team is committed to continuous improvement and actively listening to its fans.

The possibility of future anime adaptations of “Blue Archive” depends on meticulous preparation and a clear understanding of the process. Fans can rest assured that, given the opportunity, the team will work hard to exceed expectations and deliver an even more satisfying experience.

Source: THIS IS A GAME