{"id":11466,"date":"2024-05-18T13:20:42","date_gmt":"2024-05-18T16:20:42","guid":{"rendered":"https:\/\/animangeek.com\/eles-criticam-que-as-cenas-de-acao-modernas-sao-chatas\/"},"modified":"2024-05-18T13:20:42","modified_gmt":"2024-05-18T16:20:42","slug":"eles-criticam-que-as-cenas-de-acao-modernas-sao-chatas","status":"publish","type":"post","link":"https:\/\/animangeek.com\/en\/eles-criticam-que-as-cenas-de-acao-modernas-sao-chatas\/","title":{"rendered":"They criticize that modern action scenes are boring"},"content":{"rendered":"<div class=\"mx-5 sm:mx-0 prose text-left mb-5\"><\/p>\n<div>\n<p>In a recent interview, <strong>Kazuchika Kise<\/strong>renowned director of \u201cGhost in the Shell: Arise\u201d has expressed his displeasure with the way action scenes are being depicted in the contemporary anime industry. <strong>Kise offered a candid and detailed perspective on the increasing use of CGI in anime, making his critical viewpoint clear.<\/strong><\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1252\" height=\"318\" src=\"http:\/\/animangeek.com\/wp-content\/uploads\/sites\/106\/2024\/05\/Eles-criticam-que-as-cenas-de-acao-modernas-sao-chatas.png\" alt=\"A\u00e7\u00e3o\" class=\"wp-image-329880\"  \/><\/figure>\n<\/div>\n<p><strong>Kise mentioned that while he doesn&#039;t hate CGI anime, it&#039;s not his personal taste. <\/strong>He said he prefers stop-motion videos that use action figures, which he finds really impressive and can often be found on Twitter. He finds these videos capture the essence of the action more convincingly.<\/p>\n<p><strong>In contrast, Kise criticized the speed of action scenes in recent anime. According to him, these scenes are so fast that it is difficult to understand what is happening. <\/strong>Furthermore, he commented that the attacks in these scenes lack weight, which detracts from their realism. <strong>For Kise, fights in current anime don&#039;t seem realistic because, first of all, no one dies from being hit, which also means they don&#039;t seem painful.<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"\u30ef\u30f3\u30d1\u30f3\u30de\u30f3 2\u671f 12\u8a71 - One Punch Man Season 2 Episode 12\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/JCP4laPxc14?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><strong>Kise suggests that the intention behind the art in these scenes is more whimsical than a faithful representation of a combat in which opponents test each other.<\/strong> Instead of focusing on authenticity and realism, it seeks to impress with spectacular and exaggerated actions. These curious statements did not go unnoticed in the comment forums:<\/p>\n<ul>\n<li>\u00ab<em>It seems to me that this was an indirect reference to the production of Jujutsu Kaisen<\/em>\u00bb.<\/li>\n<li>\u00ab<em>If the characters reacted realistically to successes, fans wouldn&#039;t like it.<\/em>\u00bb.<\/li>\n<li>\u00ab<em>There are things that cannot be represented frame by frame<\/em>\u00bb.<\/li>\n<li>\u00ab<em>I feel like current anime, when it comes to action scenes, just shows a bunch of lines and lights instead of characters moving.<\/em>\u00bb.<\/li>\n<li>\u00ab<em>This reminds me of the second season of One Punch Man because they had bad animation so they only showed blue lights in the action scenes and they earned the audience&#039;s hatred.<\/em>\u00bb.<\/li>\n<li>\u00ab<em>So you&#039;d rather they move slowly and boringly? This guy is obviously too old to understand current trends.<\/em>\u00bb.<\/li>\n<li>\u00ab<em>Camera work should be the most important element, as well as the arrangement of frames in manga. There are many strange scenes in some anime<\/em>\u00bb.<\/li>\n<li>\u00ab<em>Now is the time for many anime to start replicating Dragon Ball Z&#039;s combat style, which was exciting to see.<\/em>\u00bb.<\/li>\n<li>\u00ab<em>Certainly, when you compare the fight between Goku and Vegeta and some of the current fights, there is a huge superiority in Dragon Ball<\/em>\u00bb.<\/li>\n<li>\u00ab<em>Kazuchika Kise has a great career in animation, I think we can trust his opinion<\/em>\u00bb.<\/li>\n<li>\u00ab<em>But a lot of anime in the past were like stickman battles. Compared to that, the skillful battles in some more recent anime are a lot of fun to watch.<\/em>\u00bb.<\/li>\n<li>\u00ab<em>CG animated characters tend to have lighter movements. They should pick up the club, put all their strength into it, and then swing it. But the character lifts the club, exerts force, and then instantly brings it down. If there is no weight to the movement, it doesn&#039;t look realistic.<\/em>\u00bb.<\/li>\n<\/ul>\n<p>Source: <strong><a rel=\"nofollow noopener\" target=\"_blank\" href=\"http:\/\/yaraon-blog.com\/archives\/257711\">Yaraon!<\/a><\/strong><\/p>\n<\/div>\n<p><\/div>","protected":false},"excerpt":{"rendered":"<p>In a recent interview, Kazuchika Kise, renowned director of \u201cGhost in the Shell: Arise,\u201d expressed his displeasure with the way action scenes are being depicted in the contemporary anime industry. Kise offered a candid and detailed perspective on the increasing use of CGI in anime, making his critical viewpoint clear. Kise\u2026 <a class=\"more-link\" href=\"https:\/\/animangeek.com\/en\/eles-criticam-que-as-cenas-de-acao-modernas-sao-chatas\/\">Continue reading <span class=\"screen-reader-text\">They criticize that modern action scenes are boring<\/span><\/a><\/p>","protected":false},"author":0,"featured_media":11468,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[643,816],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Eles criticam que as cenas de a\u00e7\u00e3o modernas s\u00e3o chatas - Animan Geek<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/animangeek.com\/en\/eles-criticam-que-as-cenas-de-acao-modernas-sao-chatas\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Eles criticam que as cenas de a\u00e7\u00e3o modernas s\u00e3o chatas - Animan Geek\" \/>\n<meta property=\"og:description\" content=\"Em uma entrevista recente, Kazuchika Kiserenomado diretor de \u201cGhost in the Shell: Arise\u201d, expressou seu descontentamento com a forma como as cenas de a\u00e7\u00e3o est\u00e3o sendo representadas na ind\u00fastria de anime contempor\u00e2nea. 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