Otaku Culture
Blue Archive director doesn't promise a sequel
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Recently, the anime adaptation of “Blue File” It concluded its broadcast with a total of 12 episodes. In an exclusive interview, Kim Yong-haproduction director of the franchise, shared his thoughts and experiences on the transition from game to anime.
- Q: All 12 episodes of the "Blue Archive" anime recently aired. How do you feel about seeing your game turned into an anime?
- Kim Yong Ha: Of course, it's a unique experience for me. Since I was a child, I grew up watching Japanese manga and anime on television. While we didn't develop the game with the goal of turning it into an anime, it was definitely something special, and I had high expectations for it.
- When the first episode aired, I prepared in advance for the broadcast time in Japan and prayed for a smooth outcome. The moment the opening theme began to play was so moving that I captured it in photos and videos.
- I think the production and broadcast of the anime were significant because they were completed without a hitch. I consider it a crucial step in "Blue Archive"'s growth as an IP loved by more people. However, I must admit that there were differences between our expectations and reality during the anime's production.

- Q: Speaking of those differences, was there any part of the anime that particularly impressed you?
- Kim Yong Ha: The opening animation was absolutely fantastic. I want to express my gratitude to everyone involved for their dedication.
- Regarding the anime's content, one scene I particularly remember is the one in episode 11 with Iori and Sensei. (laughs) It was a scene we were very concerned about and worked on until the very end. I'm happy it received a positive response after it aired.
- Q: Have you been closely monitoring user opinions on anime?
- Kim Yong Ha: Of course, I've been paying close attention to the opinions of our valuable "teachers." I've been interested to see how many of them have enjoyed the anime in real time and created numerous "memes." (laughs)
- Sensei's voices are all valuable and should be heard. Personally, I share many of his feelings about anime.
- Q: While there were positive reactions, there were also comments that the quality could have been better. What do you think about that?
- Kim Yong Ha: As the game's creators, we also felt we could have provided more feedback in several areas and given ourselves more time to prepare. We were familiar with the game development process, but anime production was new to us, and this affected our overall understanding of the process.
- There were times when we hesitated about when and how to offer our input due to tight deadlines and the need to respect certain production areas. If another opportunity arises, we'd like to apply the lessons learned and Sensei's feedback and proceed with sufficient preparation time.

- Q: There are still many stories from the "Blue Archive" that weren't covered in the anime. Are there any plans for a sequel?
- Kim Yong Ha: For now, it's premature to talk about concrete plans. As I mentioned, if we move forward with a future project, we need adequate preparation. The quality of the opening video was achieved thanks to a long period of preparation and effort. I think this is crucial to creating a good anime.
- What is certain is that, should the next opportunity arise, I will ensure that the result is satisfactory and meets our expectations.
The interview with Kim Yong-ha reveals the deep connection and care that the team at “Blue File” puts into their work, from game development to anime adaptation. Despite the challenges and differences between vision and reality in anime production, The team is committed to continuous improvement and actively listening to its fans.
The possibility of future anime adaptations of “Blue Archive” depends on meticulous preparation and a clear understanding of the process. Fans can be assured that, given the opportunity, the team will work hard to exceed expectations and deliver an even more satisfying experience.
Source: THIS IS A GAME