{"id":11289,"date":"2024-05-16T20:41:44","date_gmt":"2024-05-16T23:41:44","guid":{"rendered":"https:\/\/animangeek.com\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/"},"modified":"2024-05-16T20:41:44","modified_gmt":"2024-05-16T23:41:44","slug":"a-tolerancia-do-publico-mudou-para-programas-de-cg","status":"publish","type":"post","link":"https:\/\/animangeek.com\/es_es\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/","title":{"rendered":"La tolerancia de la audiencia ha cambiado hacia los programas CG"},"content":{"rendered":"<div class=\"mx-5 sm:mx-0 prose text-left mb-5\"><\/p>\n<div>\n<p>  En las \u00faltimas d\u00e9cadas, el estudio de anime Orange (<em>BEASTARS, Estampida de Trigun<\/em>) se ha convertido en uno de los creadores l\u00edderes de la escena del anime CG en Jap\u00f3n. Seg\u00fan Eiji Inomoto, director principal y representante de Orange, su equipo tuvo que superar varios obst\u00e1culos importantes antes de alcanzar el \u00e9xito; en primer lugar, el p\u00fablico estaba mucho menos acostumbrado a la animaci\u00f3n CG. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":0,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":0,\"nbrPlacementsScanned\":0,\"ruleCount\":200,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":379} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":0,\"ruleCount\":200,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":200,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><br \/>\n<!-- No winning ad found for zone: below first paragraph! --><br \/>\n<!-- No winning ad found for zone: mid intro! --><\/p>\n<p>  Orange abri\u00f3 sus puertas en 2004, un a\u00f1o en el que los estudios recurr\u00edan cada vez m\u00e1s a la animaci\u00f3n por computadora para facilitar su producci\u00f3n de anime. Sin embargo, crear un estudio de animaci\u00f3n por computadora segu\u00eda siendo relativamente arriesgado, ya que la mayor\u00eda de los estudios solo realizaban trabajos por contrato para otros estudios importantes. No obstante, Inomoto cre\u00eda que hab\u00eda ciertas cosas que su equipo solo pod\u00eda lograr eficazmente utilizando la animaci\u00f3n por computadora. Durante una entrevista reciente con <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/natalie.mu\/comic\/column\/572378\">Natalia<\/a>Inomoto explic\u00f3 por qu\u00e9 decidi\u00f3 dejar de lado la precauci\u00f3n y comenzar a formar un equipo interno para crear producciones originales utilizando CG. <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":565} --><\/p>\n<div class=\"display-card article article-card small no-badge active-content\">\n<div class=\"w-img\">\n<div class=\"body-img landscape\">\n<div class=\"responsive-img img-featured-4-pin-single-size-featured-secondary\" style=\":50%\" data-img-url=\"http:\/\/animangeek.com\/wp-content\/uploads\/sites\/106\/2024\/05\/10-best-kill-la-kill-characters-feature.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(min-width: 1024px)\" data- \/><source media=\"(min-width: 768px)\" data- \/><source media=\"(min-width: 481px)\" data- \/><source media=\"(min-width: 0px)\" data- \/><img width=\"1400\" height=\"700\" loading=\"lazy\" decoding=\"async\" alt=\"Ira Gamagoori, Ryuko Matoi e Mako Mankanshoku de Kill La Kill\" src=\"http:\/\/animangeek.com\/wp-content\/uploads\/sites\/106\/2024\/05\/10-best-kill-la-kill-characters-feature.jpg\" style=\"display:block;height:auto;max-width:100%;\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content\"><span data-field=\"label\" class=\"article-card-label\">Relacionado<\/span><\/p>\n<h5 class=\"display-card-title\">  Creador de Kill la Kill: El fanservice del anime es necesario o \u201ctodos morir\u00e1n\u201d  <\/h5>\n<p><span data-field=\"excerpt\" class=\"article-card-excerpt\">Los creadores de Kill la Kill, Studio Trigger, presentan un argumento extra\u00f1o sobre el fanservice de la serie, argumentando que es necesario para el destino de la humanidad.<\/span> <\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":805} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":true,\"currentRuleCount\":900,\"actualCount\":805,\"hasActualCountMetThreshold\":true,\"countRemainingForInjection\":95,\"nextBlockCount\":1005,\"hasCountRemainingForInjectionMetThreshold\":true,\"nextCount\":1810} --><\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":1,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":true,\"actualCount\":900} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":2,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":1,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":true,\"actualCount\":0} --><\/p>\n<p>  Inomoto comenz\u00f3 su carrera en la producci\u00f3n de gr\u00e1ficos generados por computadora como freelance en la industria de los videojuegos. En 1999, comenz\u00f3 a aplicar su talento a la producci\u00f3n de anime. Uno de sus primeros proyectos fue <em>Zooides<\/em>, un anime de ciencia ficci\u00f3n sobre mechas que se convirti\u00f3 en un gran \u00e9xito nacional. Tambi\u00e9n fue responsable de la animaci\u00f3n de los robots Tachikoma de Production I.G. <em>Ghost in the Shell: Complejo independiente<\/em> (2002). Estas series le abrieron la mente a Inomoto a las posibilidades de la animaci\u00f3n por computadora, pero a\u00fan ten\u00eda algunas dudas sobre abrir su propio estudio. \u00abEn la industria del anime de aquel entonces, la demanda de animaci\u00f3n por computadora aumentaba para compensar las partes dif\u00edciles de procesar\u00bb, dijo Inomoto. \u00abDebido a una situaci\u00f3n tan inestable, las productoras de animaci\u00f3n por computadora pudieron seguir generando ganancias. Pero, siendo sincero, no sab\u00eda si podr\u00eda seguir produciendo... No sab\u00eda si una empresa de animaci\u00f3n por computadora podr\u00eda funcionar como tal\u00bb. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":2,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":2,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":910} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":3,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":2,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><br \/>\n<!-- No winning ad found for zone: native in content! --><\/p>\n<h2 id=\"land-of-the-lustrous-was-an-opportunity-to-showcase-cg-for-other-kinds-of-anime-characters\">  Land of the Lustrous fue una oportunidad para introducir CG a otros tipos de personajes de anime. <\/h2>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":3,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":3,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Al principio, Orange empez\u00f3 realizando trabajos de subcontrataci\u00f3n para estudios como Satelight (<em>G\u00e9nesis<\/em> de <em>Acuario<\/em>) y Kinema Citrus (.<em>Hack \/\/ Cu\u00e1ntico<\/em>). En 2017, el estudio fue elegido como contratista principal para un anime llamado <em>Tierra de la Luz<\/em>Esto signific\u00f3 que Orange fue responsable de casi todos los aspectos principales de la producci\u00f3n, incluyendo la escritura de guiones, los guiones gr\u00e1ficos y la animaci\u00f3n. Inomoto vio esto como una oportunidad de oro para comenzar a usar la animaci\u00f3n por computadora para cosas con las que el p\u00fablico estaba menos familiarizado en ese momento. &quot;Hice este trabajo con la idea de que quer\u00eda que los fan\u00e1ticos del anime adoptaran la animaci\u00f3n por computadora, y fue fant\u00e1stico que este trabajo finalmente lograra ese objetivo. Hasta entonces, los robots y otros dispositivos hab\u00edan tenido \u00e9xito, pero en <em>Tierra de<\/em><em>Brillante<\/em>\u201cLos personajes CG fueron bien recibidos\u201d, explic\u00f3 Inomoto. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":3,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":3,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":1035} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":3,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<div class=\"display-card article article-card small no-badge active-content\">\n<div class=\"w-img\">\n<div class=\"body-img landscape\">\n<div class=\"responsive-img img-featured-4-pin-single-size-featured-secondary\" style=\":50%\" data-img-url=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/evangelion-shonen-jump-1.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(min-width: 1024px)\" data- \/><source media=\"(min-width: 768px)\" data- \/><source media=\"(min-width: 481px)\" data- \/><source media=\"(min-width: 0px)\" data- \/><img width=\"1400\" height=\"700\" loading=\"lazy\" decoding=\"async\" alt=\"Rei, Asuka, Shinji e Toji de Evangelion com o logo da Shonen Jump\" src=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/evangelion-shonen-jump-1.jpg\" style=\"display:block;height:auto;max-width:100%;\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content\"><span data-field=\"label\" class=\"article-card-label\">Relacionado<\/span><\/p>\n<h5 class=\"display-card-title\">  El creador de Evangelion admite en la Shonen Jump: \u201cLos j\u00f3venes de hoy no quieren nada nuevo\u201d  <\/h5>\n<p><span data-field=\"excerpt\" class=\"article-card-excerpt\">El creador de Evangelion, Hideaki Anno, dice que no le importa convertirse en un creador marginal y que los fan\u00e1ticos del anime no est\u00e1n interesados en ver im\u00e1genes nuevas y diferentes.<\/span> <\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<h2 id=\"trigun-stampede-39-s-cg-animation-recieved-a-more-positive-reaction-than-expected\">  La animaci\u00f3n CG de Trigun Stampede recibi\u00f3 una reacci\u00f3n m\u00e1s positiva de lo esperado. <\/h2>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":480} --><\/p>\n<p>  Aunque Inomoto estaba intentando activamente hacer que la animaci\u00f3n por computadora fuera m\u00e1s atractiva para el p\u00fablico general, a\u00fan admite que las actitudes del p\u00fablico de 2017 influyeron en c\u00f3mo dise\u00f1\u00f3 la serie. &quot;Cuando estaba trabajando <em>Tierra de la Luz<\/em>Buscaba una l\u00ednea que pareciera animaci\u00f3n y gr\u00e1ficos generados por computadora. El otro d\u00eda, la volv\u00ed a ver y pens\u00e9: &quot;En ese momento, pens\u00e9 que era la mejor&quot;. Pero si... <em>Tierra de la Luz<\/em> Ahora, yo no lo har\u00eda de esa manera. Han pasado siete a\u00f1os, y tanto la tolerancia del p\u00fablico hacia la CG como mis propios gustos han cambiado, porque las partes de la CG que hacen que la gente se sienta c\u00f3moda han cambiado\u201d. Inomoto se dio cuenta de esto poco despu\u00e9s del lanzamiento de <em>Estampida de gatillo<\/em> (2023), que r\u00e1pidamente gan\u00f3 un p\u00fablico fiel. \u201cCreamos <em>Estampida de gatillo<\/em> Anticipando que habr\u00eda reacciones negativas, como &quot;demasiado movimiento&quot;. De hecho, hubo quienes lo dijeron en los primeros d\u00edas de la transmisi\u00f3n, pero el final fue mucho mejor de lo que esperaba. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":4,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":1537} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":4,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":0} --><\/p>\n<h2 id=\"beastars-fans-await-the-highly-anticipated-final-season\">  Los fan\u00e1ticos de Beastars esperan la tan esperada temporada final <\/h2>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Orange est\u00e1 trabajando actualmente en la muy esperada temporada final de <em>GANADO.<\/em> Adaptado del exitoso manga de Paru Itagaki, este anime digital se ambienta en un mundo habitado \u00edntegramente por animales antropom\u00f3rficos, muchos de los cuales luchan por superar sus instintos m\u00e1s b\u00e1sicos. Adem\u00e1s, Orange tambi\u00e9n est\u00e1 desarrollando un nuevo anime inspirado en eventos hist\u00f3ricos, que Inomoto describe como un &quot;nuevo reto&quot; para su estudio. Sin embargo, Inomoto afronta el reto con optimismo y tiene grandes esperanzas en el futuro de su equipo. &quot;El pr\u00f3ximo objetivo de Orange es lograr un gran \u00e9xito con gr\u00e1ficos digitales, as\u00ed que espero que podamos lograrlo y que a\u00fan m\u00e1s gente acepte trabajos de animaci\u00f3n digital&quot;. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":5,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":5,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":914} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":6,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":6,\"nbrPlacementsScanned\":5,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":900,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<div class=\"display-card tag large no-badge\" data-show-streamrentbuy-links=\"false\">\n<div class=\"w-img\">\n<div class=\"body-img portrait\">\n<div class=\"responsive-img img-article-square\" style=\":144.44444444444%\" data-img-url=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/beastars-anime-cover-featuring-legoshi-holding-haru-in-his-arms.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"&quot;&quot;\">\n<figure><picture><source media=\"(min-width: 1024px)\" data- \/><source media=\"(min-width: 768px)\" data- \/><source media=\"(min-width: 481px)\" data- \/><source media=\"(min-width: 0px)\" data- \/><img width=\"900\" height=\"1300\" loading=\"lazy\" decoding=\"async\" alt=\"Legoshi segurando Haru nos bra\u00e7os no p\u00f4ster do anime Beastars.\" src=\"https:\/\/animangeek.com\/wp-content\/uploads\/2024\/05\/beastars-anime-cover-featuring-legoshi-holding-haru-in-his-arms.jpg\" style=\"display:block;height:auto;max-width:100%;\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content\">\n<h5 class=\"display-card-title\">  Ganado  <\/h5>\n<p class=\"display-card-description\">En un mundo de animales antropom\u00f3rficos, la complicada relaci\u00f3n de un lobo solitario con un gentil conejo se pone a prueba por el asesinato de un compa\u00f1ero de clase, la influencia de un ciervo carism\u00e1tico y sus propios instintos depredadores en crecimiento.<\/p>\n<div class=\"w-display-card-info\">\n<dl>\n<p><dt><strong>Fecha de lanzamiento<\/strong> <\/dt>\n<dd><span>  10 de octubre de 2019 <\/span> <\/dd>\n<\/p>\n<p><dt><strong>Estaciones<\/strong> <\/dt>\n<dd><span>  2 <\/span> <\/dd>\n<\/p>\n<p><dt><strong>Estudio<\/strong> <\/dt>\n<dd><span>  Naranja <\/span> <\/dd>\n<\/p>\n<p><dt><strong>El Creador<\/strong> <\/dt>\n<dd><span>  Paru Itagaki <\/span> <\/dd>\n<\/p>\n<p><dt><strong>N\u00famero de episodios<\/strong> <\/dt>\n<dd><span>  24 <\/span> <\/dd>\n<\/p>\n<\/dl><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":6,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":6,\"nbrPlacementsScanned\":6,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Fuente: Entrevista de Comic Natalie con Eiji Inomoto (partes <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/natalie.mu\/comic\/column\/572378\">1<\/a> y <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/natalie.mu\/comic\/column\/572378\/page\/2\">2<\/a>) <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":6,\"startingPoint\":0,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":6,\"nbrPlacementsScanned\":6,\"ruleCount\":900,\"degradationStartingPoint\":1,\"stopAds\":null,\"actualCount\":307} -->\n <\/div>\n<p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>En las \u00faltimas d\u00e9cadas, el estudio de anime Orange (BEASTARS, Trigun Stampede) se ha convertido en uno de los creadores l\u00edderes en la escena del anime CG en Jap\u00f3n. Seg\u00fan Eiji Inomoto, director principal y representante de Orange, su equipo tuvo que superar varios obst\u00e1culos importantes antes de alcanzar el \u00e9xito. En primer lugar, el hecho de que el p\u00fablico estaba acostumbrado a... <a class=\"more-link\" href=\"https:\/\/animangeek.com\/es_es\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/\">Sigue leyendo <span class=\"screen-reader-text\">La tolerancia de la audiencia ha cambiado hacia los programas CG<\/span><\/a><\/p>","protected":false},"author":0,"featured_media":11290,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A toler\u00e2ncia do p\u00fablico mudou para programas de CG - Animan Geek<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/animangeek.com\/es_es\/a-tolerancia-do-publico-mudou-para-programas-de-cg\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A toler\u00e2ncia do p\u00fablico mudou para programas de CG - Animan Geek\" \/>\n<meta property=\"og:description\" content=\"Nas \u00faltimas d\u00e9cadas, o est\u00fadio de anime Orange (BEASTARS, Trigun Stampede) se tornou um dos principais criadores do Jap\u00e3o na cena de anime CG. 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